FUSING WITH SYSTEM  96
Information Courtesy of the Spectrum Glass Company

SYSTEM 96 FUSING INSTRUCTIONS

"Part of the beauty of the glass is the smooth surface.  Not quite 'float glass' smooth, but close enough for easy cutting
and clean, straight breaks.

The high-points of textured glass create open valleys between the glass layers (when fusing).  These valleys will either
capture air or allow it to escape depending on your firing technique.  You can capture air (create bubbles) by
passing quickly through 1100oF - 1350oF temperature range.  This allows the outside edges of the glass to become
sticky quickly.  Once they stick together, it's like sealing a zip lock bag: all the air that remains between the layers
becomes permanently entombed in the form of bubbles (unless you later go hot enough for them to burst through
the surface).

To minimize bubbles we can use a "squeeze" technique.  By soaking the glass at 1250oF for 3 to 5 hours, we allow
the layers to slowly relax and "squeeze" the air out through the textural valleys before the edges are sticky enough to
seal. 

Also System 96 does not need an overglaze for devitrification as much as regular Specrum glass does.
This does not mean it is totally absent, especially at full fuse.  So go to it - and have fun.
 

Kiln Shelf Preparation

You should experience no significant difference with Spectrum glass by using the kiln wash and shelf
preparation techniques you normally use. We get fine results using Bullseye Shelf Primer and
following the instructions on the label. If you mix your own kilnwash, we recommend a mixture of
40% Kaolin and 60% Alumina Hydrate by weight. We do not recommend shelf primers that contain
calcium carbonate. Fiber papers work fine with Spectrum also.
 
 

Overglaze Instructions

Spectrum glass might need an overglaze when heated above 1300°F (704°C). "  Super Spray," produces
excellent results.  Here are some tips"

CLEAN GLASS THOROUGHLY with warm water. Oil or grease spots can be removed with
ethyl alcohol. Spray or brush an even coating of spray to the tops and edges of all glass pieces that
will be exposed during firing. It may be necessary to spray top-layer pieces before assembly in order
to coat glass edges. THICK spray trapped between glass layers will not fire clear.

"Super Spray" needs a slightly heavier coating than does "Spray A."

Spray black glass heavier than you do other glass colors.

If your project will have "exposed" edges that are not healed by the fusing process (either fused on
edge or edges removed after fusing), apply a light coat of spray between glass layers to prevent
crystal growth over time.

NOTE:  If you use the new clear SP100FSF fusing formula glass over another piece of Spectrum, you
can skip the spray procedure above.  The clear fusing glass will take care of it.

EXAMPLES of Spectrum Fusing Glass over other Spectrum glass.
 

Using Iridescent Glass

System 96 iridescent glass fires with no problem.  With regular Specrum, at bending and slumping
temperatures, Spectrum Iridescents produce very interesting effects. However, the coating can
withstand temperatures only up to about 1400°F (760°C), and then, the
results vary. Maximize your Iridescent effects at high temperatures by fusing with the Iridescent
surface against the kiln shelf, and minimizing time spent above 1400°F.

Firing & Annealing Guidelines

Proceed to the Firing Guide below for a table of suggested time-temperature relationships for fusing and slumping Spectrum products. Read the definitions carefully . . . and enjoy!

Firing Guide 

The firing and annealing steps outlined here are those we've found most successful for projects two
or three layers thick (about 1/4 to 3/8 inch). We've included both fusing and slumping guidelines for
small (4 inches), medium (12 inches) and larger (20 inches) projects. Of course, these are only
guidelines, not strict rules. You'll need to adjust your times and temperatures based on the
characteristics of your equipment, the actual size and thickness of your project, and the aesthetic
effects you wish to achieve.

Free Advice: Be sure to clean all sides of your glass pieces thoroughly before stacking. If you're
using a thick ceramic mold for slumping, increase annealing and cooling times. In general, acquire
great patience; vast amounts of work have been lost due to removing glass from the kiln too early.
Wait until you can safely place the project on your bare belly.

Definitions:

Ramp Time: The time required for kiln temperature increase or decrease. Use the amount of time
stated in each step for your kiln to transition from its current temperature to the next stated SET
POINT, in consistent degrees per minute

SET POINT: The goal kiln temperature in any given step.

SOAK TIME: The length of time to maintain the current SET POINT before executing the next
step.

FLASH VENT: A quick-cooling step to be executed when the fuse or slump reaches VISUAL
MATURITY, according to the judgement of the artist. Instructions:

FLASH VENT for Fusing: TURN OFF KILN POWER. Open kiln for 8 seconds, then close.

FLASH VENT for Slumping: TURN OFF KILN POWER. Open kiln for 3 seconds, then close.


For FUSING a piece that is two or three glass layers thick and no more than 4" across:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
90 min.
1450°F (788 °C)
10 min. (or desired effect)
2. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
3. ANNEAL SOAK
n/a
950°F (510°C)
15 minutes
4. Cooling to room temp.
6 or more hours
90°F (32°C)
 

For FUSING a piece that is two or three glass layers thick and no more than 12" across
:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
120 min.
1450°F (788 °C)
10 min. (or desired effect)
2. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
3. ANNEAL SOAK
n/a
950°F (510°C)
45 minutes
4. Cooling to room temp.
8 or more hours
90°F (32°C)
 

For FUSING a piece that is two or three glass layers thick and no more than 20" across:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
180 min.
1000°F (538°C)
n/a
2. Heating from1000°F
no time limit
1450°F (788 °C)
10 min. (or desired effect)
3. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
4. ANNEAL SOAK
n/a
950°F (510°C)
90 minutes
5. Cooling step 1
4 or more hours
750°F (399°C)
n/a
6. Cooling step 2
8 or more hours
90°F (32°C)
n/a

For SLUMPING a piece that is two or three glass layers thick and no more than 4" across:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
120 min.
1300°F (705°C)
10 min. (or desired effect)
2. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
3. ANNEAL SOAK
n/a
950°F (510°C)
15 minutes
4. Cooling to room temp.
6 or more hours
90°F (32°C)
 

For SLUMPING a piece that is two or three glass layers thick and no more than 12" across:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
150 min.
1000°F (538°C)
n/a
2. Heating from1000°F
no time limit
1300°F (705°C)
10 min. (or desired effect)
3. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
4. ANNEAL SOAK
n/a
950°F (510°C)
45 minutes
5. Cooling to room temp.
8 or more hours
90°F (32°C)
 

For SLUMPING a piece that is two or three glass layers thick and no more than 20" across:
Action
Ramp Time
Set Point
Soak Time
1. Heating from room temp.
30 min.
200°F (94°C)
10 min.
2. Heating from200°F
30 min.
400°F (205°C)
10 min.
3. Heating from400°F
60 min.
1000°F (538°C)
n/a
4. Heating from1000°F
no time limit
1300°F (705°C)
10 min. (or desired effect)
5. Flash vent (discretionary)
n/a
1000°F (538°C) or higher
n/a
6. ANNEAL SOAK
n/a
950°F (510°C)
90 minutes
7. Cooling step 1
4 or more hours
750°F (399°C)
n/a
8. Cooling step 2
8 or more hours
90°F (32°C)
n/a



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